Kooth: Scaling design
Context
Company: Kooth
Scale: ~600 people
Product: Behavioural and mental health app and website, operating in the UK and US.
Kooth provides digital mental health support to young people and adults, with a growing international presence including expansion into the US.
My role
Title: Head of Product Design (previously Lead Product Designer)
Team at start: 2 designers
Team after scaling: 6 designers
Structure: 4 product feature squads
I was responsible for leading product design across the organisation, planning and executing the growth of the design team to support Kooth’s US expansion, and hiring all new design roles.
The challenge
Kooth needed to scale its product teams to support rapid growth and international expansion, including building a new app, Soluna, for California. However, it wasn’t initially clear how large the design and research functions needed to be, as engineering and product were scaling in parallel.
At the same time, IDEO were providing external design support for the new app, meaning I had to scale the internal team while coordinating with an external partner and planning for a future transition to a fully in-house model.
The challenge was balancing short-term delivery needs, long-term team structure, and uncertainty around product and engineering scale.
What I did
I planned the growth of the design team based on the future product structure, using the emerging feature squads for the Soluna app as a way to estimate design capacity needs across different areas of the product.
I embedded myself deeply into IDEO’s working practices, acting both as an individual contributor and as design leadership for Kooth. I attended IDEO design reviews, collaborated closely with their team, and ensured strong alignment between external and internal design work.
As I hired designers into the Kooth team, I deliberately partnered them with IDEO designers to enable knowledge transfer and prepare for a future handover to an in-house model. We ran shared review sessions, stand-ups and regular collaboration rituals to integrate ways of working.
I made a key leadership decision to move Kooth’s internal designers into embedded roles within product feature squads, rather than operating as a centralised design team. This created tension with IDEO’s preferred centralised model, but I believed embedded design was essential for effective delivery and alignment with real product priorities.
Impact
Design became fully embedded into product delivery, with designers aligned to feature squads and focused on shipping the features required to support the Soluna app launch, rather than exploring speculative future concepts.
User research became more frequent and integrated into day-to-day work, with researchers collaborating closely with designers and influencing product decisions throughout the delivery cycle.
Kooth successfully transitioned away from IDEO as the primary design function. Over a three-month period leading up to launch, dependency on IDEO was reduced from three designers to a single lead, with full ownership handed over to the in-house team shortly after launch.
The internal design team was able to support delivery at pace and meet launch deadlines, contributing to the successful on-time release of the California Soluna app.
Design had a lasting influence on the product, with the experiences created during this period forming the foundation of features that continue to be iterated on today.